Expedition of M.H. Wozztink

This expedition was undertaken to find a northern pass through the Western Mountains. The company comprised of nine individuals, all of whom served a purpose in moving this journey forward. A pass north was a myth at the time, 253 A.F. The group faced many challenges with only half of the original company returning home. However, their labor bore fruit. This mission of discovery revealed the Wozztink Pass, a narrow and dangerous gully amid the northernmost mountains that led to lands far to the north.

The expedition and the pass is named after the head of the adventure, Mexely Heblitzker Wozztink, or simply M.H. A gnome raised in the Hearthlands, he is known for being a rowdy gnome who was not content to settle in the mountain home of the gnomes. Fascinated with the many lost wilds of the north, he recruited a company from Trickletown and the surrounding area with the express purpose of exploration.

The Company

M.H. Wozztink, a gnome aged 154 year of age. Known for abilities of persuasion, organization, and perseverance.

Daergel Zook Nim, a gnome aged 157 years of age. Known for caving expertise. Best friend of M.H.

Alberich Loderr, a dwarf aged 207 years of age. Known for dungeoneering expertise, knowledge of rock formations, and mountain navigation.

Travok Ungart, a dwarf aged 75 years of age. Apprentice to Alberich. Handy with a War Pick, acted as bodyguard for the company.

Bree Goodbarrel, a halfling aged 45 years of age. Responsible for provisions and luggage managing. Known for reluctance to fight.

Malcer Stormwind, a human aged 35 years of age. Mercenary with the Order of the Crimson Circle. Acted as bodyguard for the company.

Aoth Hahpet, a human aged 29 years of age. Mercenary with the Order of the Crimson Circle. Acted as bodyguard for the company.

Eldon Scheppen, a gnome aged 421 years of age. Noted as having explored the Western Mountains prior to no avail. Provided sage wisdom and advice.

Eldavar Haian, a wood elf aged over 700 years of age. A master wizard, recruited from the Woodland Realm. Provided magical protection and council for the party.

The Journey to the Passage



The Return Journey